How to Scale Textures and Use Shade Maps

Learn how to adjust the scale of textures to create the look you want using a graphics program to unlock the potential of your sculpted furniture builds.

Working with textures in world can be quite frustrating.  Not only are you greatly limited in the actual options but for many who are just starting to learn it can be completely frustrating.  Trying to achieve a desired effect using a texture and a shade map combined might not create the look you are after.  For this tutorial, we are using Bed Pack 19, which you can see in the picture below to get an idea of how it looks initially.

PLEASE NOTE: You MUST use a SEAMLESS texture in order to achieve the best results for this!

Treasured Cove Bed Pack 19 Sculpt Map

 

In this case, the blanket is what we are going to focus on texturing to achieve the desired effect.  This is going to be a multi-step process that is actually quite simple.  This tutorial as are all tutorials we release is based on Photoshop, however should be easy enough to convert to GIMP for those who prefer to use it.

First step is to select the texture that you want to use.  For this example, I'm going to use a very bold block pattern that will make it very easy to see the differences.This texture when applied in world looks like this....

TextureScaleTutorial5

 

Which looks nice, but not as eye popping as I would like.  To create the effect I want, I need to open the texture in my graphics program.

 

TextureScaleTutorial1

 

Now that my texture is open, I need to also open my shade map.

 

TextureScaleTutorial2

 

Please note, that by default when you just open a texture in ANY graphics program, it will automatically have a repeat or ratio of 1 x 1 which is 1 horizontal and 1 vertical.

Once the shade map is applied over my texture I get the following look.

 

TextureScaleTutorial6

 

Which looks like this in my graphics program.

 

TextureScaleTutorial3

 

As you can see, it looks much better but still not quite what I want.

Going back to the texture that we just opened, you need to select the layer, and then go to the EDIT menu and select DEFINE PATTERN. Choose a name for the pattern that you are creating that you will be able to remember. Once you do this, select OK. Next, go to the LAYER menu and select NEW FILL LAYER then select PATTERN at this point, a pop up window will appear asking you to select the layer name, opacity and mode options you want.  For this example, I didn't worry about changing ANY of those.  So just click OK.

On the next pop up window, you will be asked what SCALE you would like to apply.  I changed the scale from 100% to 25% and then pressed OK.  The result is in the picture below.

 

TextureScaleTutorial4

 

Once I save this texture and apply it in world, this is the result, which looks much nicer and has a much smaller scale!

 

TextureScaleTutorial7

  • Wednesday, 06 February 2013